Welcome to my blog! I'm Karen Belt, a fourth year teacher working at Lynmore Primary School in Rotorua, New Zealand. I'm teaching in a Year 3 class using iPads to engage and motivate learners and improve student achievement. This blog documents my teaching journey and my learning processes with iPads in the classroom. I've proud of having been a member of the inaugural Manaiakalani Digital Teaching Academy(MDTA) program and last year a Spark Manaiakalani Innovative Teacher (MIT) and Manaiakalani Google Class OnAir teacher.

Monday, 29 May 2017

Interface XPO 2017 - Afternoon Sessions


Creating with iPads - hosted by Cyclone Computers
Moving from consumption to creation!

The SAMR model helps us determine what level of creativity with technology you are achieving. Most learning takes place above the line (transformation) - modification and redefinition!



While there are MANY apps, using a few apps extremely well is better than just touching on many.  Its not about the app - its the task!

PicKids - the same as PicCollage but more child friendly (not internet based).  
Some ideas for using this:
Letter/Number Scavenger Hunt
Story Sequencing
Homophones
Parts of Speech
Book Covers
Writing Displays for publishing
Timeline of events
Character Map

Some ways to use Book Creator:
Collaborative books
Books can include text/sounds/images
Sentence starters

Explain Everything
Some ways to use Explain Everything:
Explain learning by annotating and talking about instructions
Take a photo of a piece of writing to model editing and recrafting
Capture the voice of the learner

Afternoon Keynote
Coding using Gamefroot
A game creation tool for school children and educators to create games.  This web based creation tool uses scripts (similar to Scratch) to enable children to make and share their own games. Learners can draw their own backgrounds and images or choose from a full library.  You are able to have as many levels as you would like in a Gamefroot game.


Afternoon Session
Keeping Students safe using Google Suite for Education (GfE)

This recent report highlights the importance of digital technologies in education.  Various risks for children using the internet.

"More time teaching, less time teching" - Google.

G Suite - different settings for different users within in a domain.  Many of the features for G Suite are underused in GAFE domains and experts such as Cyclone can assist to ensure these are set up correctly.

Google Safety Center - free information for parents/teachers/educators


I've enjoyed my first Interface XPO.  It was also great to network with other teachers and IT techies throughout the day.


Interface 2017 XPO - Morning Sessions

My first visit to the Interface Xpo and I'm looking forward to being inspired with some great ideas.

Opening Session

A fast game of XPO Feud (based on Family Feud) to kick off the day - download the template and many others from Youth Downloads.  The game was followed by a few Keynote presentations:

Creativity in the Classroom with Adobe
65% of learners will end up in jobs that have yet to be created.
Adobe Creative Animator - great for learners who are shy and don't like appearing on camera
Adobe Spark Video - a free creativity tool that allows you to create videos or tell stories - personalise the voice, music, text and pictures to make a short movie.  App for iPad available or can be done online at spark.adobe.com.  Copyright free music is provided.
Adobe Spark Page - a free creativity tool to create a webpage.  Easy to use with free images, texts and layouts which you can include.

Image result for adobe spark video

Breakout Session One

3P Learning - Mathletics and Reading Eggs

Mathletics and Reading Eggs are more than just lessons for students.  Check out the printable resources and group teaching resources (available through eBooks link).  Teaching resources are interactive.
Mathletics:
When completing activities:  "i" button or "?" button shows specific steps on how to get it right.
New questions are generated even if they get it completely right - giving depth of learning.
Demonstrations allows you to teach using the student view.
Reading Eggs:
While there is a focus on reading, it is a broader literacy resource.   Reading Express (focus 7 - 13 years old).  

Middle Keynote

GEO A.R. Games - Magical Park
Digital mobile outdoor games using augmented reality.
Different aspects to augmented reality - image recognition; tracking; geospatial (using GPS co-ordinates); 
Examples of augmented reality:
AR Book - Quiver Education
Skills Training - Zapbox

Benefits of Augmented Reality:
  • More student engagement and higher motivation
  • Learning at the student pace
  • Higher creativity
  • Solution focused thinking and problem-solving
  • Leadership and collaboration